Detects nearly all previously unknown or newly released non-DMA P2C cheats, regardless of whether they are HWID-locked or virtualized, and identifies them already during the first round. Hardware resets or new devices cannot bypass enforcement. Does it sound too good to be true? You can test this internally by purchasing the most sophisticated CS2 cheat money can buy. The process is flagged during the very first round. Practically speaking, the cheating problem in your games is reduced to near zero from day one. As of 06/2026, these features are unique — no other kernel-level anti-cheat includes them.
User-mode only anti-cheat is a thing of the past. An anti-cheat running in user mode or only on the server side can never compete with a proper kernel-level solution. https://overlayhack.com/eac-eaac-anti-cheat-bypass/1038
The cheating problem is significant in games protected by EAC and BattlEye. The numerous private cheats for sale support this claim, along with the many Reddit posts and the discussions on the game developers channels. A contributing factor is the near‑impossible recruitment process; I have yet to see a single employment contract or verified salary payment that matches the advertised compensation levels.
As long as you do not hire real hackers, the cheats (P2Cs) will always stay a step or two ahead. By denying the cheating problem in your games this way, you are effectively ignoring the issue. And now that you are selling expensive in‑game items to players, you are in a sense making yourselves responsible for enabling cheaters to keep exploiting the system.
P2C cheat software can leverage undocumented kernel mechanisms, whereas anti‑cheat drivers must operate strictly within documented interfaces to maintain stability, compatibility, and maintainability. This structural asymmetry guarantees that detection lags behind, rendering these solutions largely ineffective. Any moderately sophisticated HWID‑locked P2C remains undetected, particularly because it enters the kernel before EAC or BattlEye initializes.
This is almost impossible to bypass when cheaters are forced into user mode. The creator of the HEX DEREF ANTI-CHEAT has 12 years of experience in game cheating. The game developer can choose whichever option suits them best. The source code ensures perfect integration with the game. One of the best aspects of this solution is that it doesn't necessarily need to collect any meaningful data from players devices. Not even buying a new physical device will remove an already issued ban. That's why it is covered by an NDA and requires confirmation from CEO@gamecompany.com.
Key features
- A signatureless detection engine
- A proactive detection of both known and unknown cheats the moment they appear
- Zero Trust at the application/process level: Shutting cheat development down at its source
- Detects all cheat software (P2Cs) during the first game round, regardless of how it gained access to the kernel
- Practically effortless to integrate
- Source code available for purchase: Giving you complete transparency from day one. It eliminates uncertainty and builds immediate trust in the solution

* A DKOM functionality is provided in the tool like a solution for reverse engineering and researching tasks. For example an advanced malware or an anti-cheat may not like the presence of monitoring tools and closes itself when it detects one. Having the ability to disable kernel patch protection on the fly allows you to hide the non-allowed processes.
LEFT
RIGHT
Despite all the efforts (as of 06/2026, 5+ years of development), the tool is a work in progress (WIP).
